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Revelation Online Open Beta- It's Rough, But There's Potential

It’s been the normal mode of business for free to play Revelation Online to have an Open Beta that’s essentially a soft launch. Most of the time things are pretty much done by the time Open Beta rolls around and the devs are just polishing and making sure their infrastructure can handle everything. This is not the case for Revelation Online. Their Open Beta has been the roughest Open Beta I've seen in a long time. There are a lot of positive aspects of Revelation Online but everything is still in a rough state.

The first stop in a new game is character creation and it is sort of the first look at what the player will have to look forward to in the rest of the game. Character creation in Revelation Online succeeds in the same way the rest of the game succeeds, meaning the amount of options given are plentiful and are interesting. Not only are there a ton of options but there's also a lot of leeway for tweaking the various options. There are different body type options for each sex, but some types are locked to certain classes(Level up byRevelation Online Coins). For example, I couldn't make a beefcake spellcaster. You can't do anything you could possibly imagine but there are a lot of options(Revelation Online Coins).

While I'm on the topic of RO giving good options, the options for how you control the character in game are top notch and are presented clearly and concisely. The first option is WASD control which also has the option to use the mouse to move around. In game they describe this movement as being similar toBlade & Soul(glods seller)/Terabut I'd say it is much closer to how movement works inWorld of Warcraft. There's also a click to move option which is like movement inDiablo 3. Lastly there is a no target camera rotation style which is a standard action combat style you see in Blade &Soul,Tera, or Neverwinter Nights Online.

After selecting one of these options there's a brief tutorial about how to make the most of the selected movement style. Many online games offer different control schemes as options but RO makes switching between these styles very easy. Additionally, no matter at what point in the game I switched to a different control type if it was my first time using that control type it gave a small tutorial about how to use it. Now that might be annoying for players very familiar with these movement styles but it's extremely useful for anyone who doesn't have a whole lot of experience with them.

From level 1 to 6 I gained a level on the completion of every quest, which was surprising. After that point though the level gaining slowed down quickly. There’s also a second slowdown of level gaining which happens after level 40 but at that point there are more options for leveling up so it helps to balance it out a bit. For me the roughest part of leveling was going from level 10 to level 25, it just felt like it took forever.

Unfortunately for RO the main thing I enjoy about leveling in online games (Revelation Online Coins) is going through the story and experiencing it for the first time. In the case of this game the story is horribly boring. Not very far into the game one of the main characters who I had been doing things with died and I didn't even remember who they were until the game specifically said who they were. This is particularly bad because my bar for caring about characters in games is set at “does the character exist in game? Yes? Ok then I care about them on some level.” So, it’s astonishing to think about the fact I didn’t care at all about any of the characters.

One thing I specifically liked about the quest dialogue boxes is they have a back button which was handy a couple of times when I got a bit overzealous with the button pressing. Unfortunately, many dialogues are chopped up in weird ways and can be difficult to follow. Often a conversation would be obviously unfinished, but in the middle of it I would need to turn in a quest. Then I would have to restart the conversation with the same character to get the next quest. Even worse there are whole quests where I would literally talk to one person who I was already talking to. Honestly most of my play time before level 20 was just having these weird and boring conversations and it was really frustrating.

One big roadblock to the story having any coherent form also stems from the fact there are a few cutscenes where I could clearly see characters talking but there was no VO and no subtitles. The worst offender of this happened after doing one of the dungeons I learned a secret about what happened in the past and caused the current issues for the characters in game. In the cutscene shortly after, the first real “big bad” shows up and appears to give a big speech. I can only guess he was explaining who he was and why he was attacking, but since there was no VO or subtitles he very well could have been explaining the rules of cricket.

If you get past the initial leveling experience (Revelation Online Coins) there’s a lot of potential for longevity inRevelation Online. The combat system is deep and offers a lot of options for combos and learning interesting ways to use your skills both with other players and against other players. There’s dungeons with varying difficulties and raids not to mention the whole wide world to roam for random PvE entertainment. On the PvP side of things once you hit level 40 you can take part in open world PvP, and there’s also arenas, battlegrounds, and large scale “guild wars”. There’s also a whole housing system and guilds are integrating into the game much more deeply than any games I’ve ever played. There’s really nothing to fear in terms of running out of things to do.

Really the bottom line with Revelation Online is there’s a lot going on in it and it takes some time to fully grasp everything. The early leveling experience (Revelation Online Coins) is rough but if you can power through that there’s the makings of a great game here. Revelation Online is getting regular maintenance and patched often, and each time improvements are noticeable. Because of these frequent updates, I do think Revelation Online will become a solid game despite it currently being fairly rough.
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